I confess I didn't really give it much time to try and try and try to improve with it, but I felt that it was common sense that it was not going to work for me. I have tried narrowing the FOV in various sims and basically hated it on each occasion. (yeah OK, pun intended but I do find it somewhat surprising that it's such a controversial thing). In the meantime, try Crew Chief, other spotters, Helicorsa, etc., and always use a virtual mirror in online races. If the cars in my partially visible windscreen look threateningly large, I can kid myself that I'm a racing driver.Ī low FoV takes some getting used to, but after a while there's no going back. If the whole windscreen on my monitor is the size of an A4 sheet of paper, I'm well aware that I'm playing a computer game. VR fans love the feeling of actually being seated in a car, but the sense of scale is a large part of that: everything is life-size. The pleasure of seeing objects as they appear in real life is the reason for using a realistic FoV. What's the point of all the intensive research and the gorgeous graphics if the player can't even see them? (A solution lies in huge monitors or VR, which come with their own problems.) Unfortunately, the lovely interior detailing, the exciting steering wheel, the gameplay-enhancing wing mirrors often disappear when using a 1:1 view. (Even now, media outlets rarely show a 1:1 field of view in their reviews if more did so, perhaps more people would try it.) These always featured the wheel, the whole windscreen and both wing mirrors, as if to remind the player that this was indeed a driving game. As graphics improved, the first cockpit views appeared. The problem may stem from the history of the racing game/sim, which at first gave a viewpoint that wasn't even in the car but from behind the car. It is a wrench to change from a "normal" FoV to a 1:1 view, but the long-term benefits are worth pursuing.
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